Eu4 japan ideas.

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I just looked up the game code and it seems that only the 1 decision changes japans missions, the other 2 dont (other 2 being the united japan decision as both the shogun or as a daimyo which both give the monarch point bonuses) Here is the effect of the decision to unite japan while only holding 25 or more cities while other daimyo still live ...I think a Japanese Naval game could be really fun, as around 1600 you're going to be dealing with the Spanish Pacific colonies + whatever European power is going for the spice islands. But to answer your question, you really don't need that idea group to wreck Ming.Advice on Japan Achievement Run. Hi, fellow conquerors. I have never played as Japan and I want to do an achievement run as Japan going for: The Chrysanthemum Throne. Unite Japan as a Daimyo. 2. Made in Japan. Embrace "manufacturies" institution as Japan by 1655. 3.Oda has good early game ideas because of their leader pips, but by mid-late game leader pips fall off a bit because it's much easier to maintain high AT, and therefore easier to roll good generals. This is especially true once you hit 100 professionalism and can just spam roll half price generals. Shimazu have discipline over Oda, while also ...

After that you will get mandate CB if you border the emperor. 3. tzuioo • 1 yr. ago. Two options. 1. Be japan but not have Shogun government type. Then you can become the emperor yourself 2. Annex every single province of the current emperor hence making the position of the emperor disappear from the game. 587.Unite Japan turns you and any survivors thus far into Monarchies. Japan is united requires none of the others to exist, gives you a pile of prestige & legit, turns you into a monarchy & gives you 100 of each power. If you're asking what is …

5.27 Krakowian Ideas; 5.26 Shawnee Ideas; 5.20 Japanese Ideas; 5.11 Tibetan Ideas; 5.09 Knights Hospitaller Ideas; 5.07 Welsh Ideas; 5.03 Ajuuraan Ideas; 5.01 Mossi Ideas; 4.95 Savoyard Ideas; 4.92 Vindhyan Ideas; 4.91 West African Ideas; 4.88 Central Indian Ideas; 4.86 Novgorod Ideas; 4.86 Trebizond Ideas; 4.79 Javan Ideas; 4.78 Lithuanian ...Tokugawa formed Japan IRL, if you're looking to emulate history. They're not terribly powerful or notable. I think Hosokawa is the biggest and most powerful at game start, and having infantry combat ability and galley combat ability in starting ideas means they can easily dominate Japan really early, if you want an easy game.

Narf Sep 16, 2014 @ 4:41pm. Offensive, for the buffs and forced march. Quality for a even stronger war machine. If you are expanding hard within Asia trade is also good to steer all the trade your way. And of course, as an empire consisting of a lot of islands, a better and bigger fleet is also great to have. #1.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.He could definitely have filmed parts of the early game, then say that he would unify Japan as usual as he starts using the Sengoku Jidai cb..., then cut to 20-30 years later with all of Japan unified. That would be about 2-3 hours of play real life, and about 5-7 mins in the video. 1. Lithorex • 3 mo. ago. I just did a christian japan run, I think catholic is absolutely not worth it but protestant and reformed are both ok. Orthodox is even better (gives you 10% dev cost permanently since you have so much to consecrate to get to 100 PA), but it's hard to get before the russians show up. Imo the only thing protestant is really better at is ...

Welcome to the Japanese co-prosperity sphere globe. You've seen tall games, but this is super tall. 7048 development across 48 stated provinces. The highest developed province is 171, the lowest developed stated province is 141. 81 tributaries dutifully providing me with an extra 490 mana per year. Nearly every nation paying tribute to our ...

A picture capturing the spirit of Daimyo warfare. Sieging 4 nations at the same time with 1 unit to prevent recruiting, while mopping up enemy armies. Meanwhile, Hosokawa is desperately trying to siege the level 3 fort in Amago. Step 3: Border Kyoto.

100% keep the Date ideas theyre overall better just because when you look at the ideas on the wiki. None of the Date ideas are actually pointless however unless youre wanting the settler chance then there's no point taking japanese ideas. Main reason why is because of the core creation cost and aggressive expansion decrease, that combo will ...This EU4 1.33 Japan Guide shows how strong the Shogunate is when formed as Uesugi in just 14 years! You can find the link to the ️ 1st part of this run here: • Unifying Japan …Korea encompasses pretty the exact same national borders as modern day korea (south+north), and has the same people. It's Korea. That's like saying GB should be called UK if they don't own ireland, or calling Denmark "Kalmar Union" in 1444. It's silly, confusing, and unneccesary. 20.19. Innea: A Fantasy World. Check Out This Mod. The political landscape of the world has changed a lot over the ages, making it easy for historically accurate games like Europa Universalis IV to keep their fun factor long-term. Still, vanilla can never compare with the introduction of a new world!2014-09-23. 13. Europa Universalis IV: Art of War Video Developer Diary. Martin "Wiz" Anward, Project Lead for Europa Universalis IV, explains some of the new tools available to players as they march to war; learn about new diplomatic options, the new powers of rebels and other notable changes. 2014-10-10.

Go to eu4 r/eu4 • by ... I played 1 game as Japan picking religious trying to convert everything to Shinto, but I came to the conclusion that apart from the flavor incidents Shinto isn't really good and you don't get enough missionaries to convert. ... 3rd Idea would be to become Christian and take religious Ideas but the Christian event ...EU4 Ming is traditionally a bit of a snooze-fest. But today, we're going to play a pacifist Ming! Not really - we're going to be focusing on the EU4 tributar...Especially if you get a gold mine. Military: Discipline+Morale is standard, Infantry Fire for being OP. Admin efficiency+ CCR for blobbing. War exhaustion tick for lots of wars. Unrest/separatism for QoL. Many different ideas may be amazing depending on role play. Stormzyra • 7 mo. ago. Depends what your goal is.Hosokawa is always a good option, theyre also probably the easiest for conquering other daimyos. 8. Raventyne • 3 yr. ago. Tokugawa, Isshiki, Hosokawa, Date, and Nanbu all have -10% Dev cost as their 7th idea or ambition. Satake gets it slightly earlier, as their 6th idea. Otomo has an extra missionary (+ papal influence) as their 5th idea.Sending a stack of marines or normal soldiers to clear rebels on an island makes virtually no difference effort wise. There are all kinds of cool sounding ideas. Dominate as island nations, combine with flagship modifier to disembark rapidly onto outnumbered AI stacks, use boats to outrun shattered retreats.Traditions are the two bonuses on your National Ideas page that are unlocked at the start of the game. I looked it up and Tokugawa gets +10% Infantry Combat Ability and -10% Aggressive Expansion Impact. Not too bad, but worse for early wars than fellow OPM Oda, which I'm more used to playing. Slaaneshels Fertile • 5 yr. ago.

It was last verified for version 1.28. In an increasingly hostile world the safety of a castle is both a promise of protection and employment. Samurai have for years been abandoning their countryside homes for the cities beneath the walls of the castles of their masters, along with merchants and craftsmen.While Date ideas certainly look strong, the idea/tech/development cost reductions as well as two underwhelming, to say the least, ship ideas take the set down quite a bit. I personally prefer Ito ideas which feature the same core creation cost and AE reduction, but also contain -5% province warscore cost, +2 tolerance of heathens and +10% goods produced.

On top of all that insanity, you also get the regional and national bonuses of Japan, like Ise giving you tolerance of the true faith, and Tokyo giving you 10% fort defense, .25 legitimacy, and +1 prestige. Those ideas are off the charts. Every single idea is good. It's like an 800 point custom nation or something.5.27 Krakowian Ideas; 5.26 Shawnee Ideas; 5.20 Japanese Ideas; 5.11 Tibetan Ideas; 5.09 Knights Hospitaller Ideas; 5.07 Welsh Ideas; 5.03 Ajuuraan Ideas; 5.01 Mossi Ideas; 4.95 Savoyard Ideas; 4.92 Vindhyan Ideas; 4.91 West African Ideas; 4.88 Central Indian Ideas; 4.86 Novgorod Ideas; 4.86 Trebizond Ideas; 4.79 Javan Ideas; 4.78 Lithuanian ...Mar 31, 2021 · Ambition: Hosokawa is the largest Daimyo in Japan, both by province size and development. This means that expansion is quite easy, especially in Kyushu, which is filled with OPM's. By taking over the surrounding Daimyo's, you can become powerful enough to unite Japan very quickly. Afterwards, Japan can colonise Australia and Indonesia, Western ... 4 The Random New World. 5 Colonization strategies by technology group. 5.1 Western technology nations. 5.2 Eastern and Anatolian nations. 5.3 Muslim nations. 5.4 Indian nations. 5.5 Chinese nations and Steppe Hordes. 5.6 Western, Eastern and Central African nations. 5.7 Native North and South American nations.As Provence. Provence starts as the strongest country to form Jerusalem as it has six provinces in the French region, a union with Lorraine, and is able to join the Holy Roman Empire. The quickest way to form Jerusalem is to secure alliances. Make alliance with Papal States ' rivals to acquire your core province Avignon.Japan’s major landforms include mountains, plains and volcanoes. Most of Japan is made up of islands — there are thousands of islands that make up the country. The main island is Honshu, and it is 810 miles long and is dominated by mountain...Mar 31, 2021 · Ambition: Hosokawa is the largest Daimyo in Japan, both by province size and development. This means that expansion is quite easy, especially in Kyushu, which is filled with OPM's. By taking over the surrounding Daimyo's, you can become powerful enough to unite Japan very quickly. Afterwards, Japan can colonise Australia and Indonesia, Western ...

Innovative - Exploration - Expansion. Influence - Exploration - Diplomatic. There are many options with Japan, so it really depends how you want to play it. You can just AFK once you form it too. 5. Skyfox0001 • 3 yr. ago. Quantity -> diplomatic/influence -> quality for conquering everything around you. Exploration -> quantity-> economic for ...

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Combined with Japan's national ideas you'll end up with insane infantry combat ability and discipline. I think it's actually easier to island hop to the Americas in the southern Pacific than making the jump from Siberia to Alaska. I'm not sure on that. 4. theloneguy • 9 yr. ago.Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.See also: Formation decisions A formable country is one that can be formed by decision if certain conditions are met. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. All the relevant formation decisions can be found in their respective country ...The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage.Mar 24, 2020 · Japan is as outlandish as Italy and Germany, which is to say, real and does happen, but not in EU4's timeframe, so I'm not too upset that it shouldn't really be formed. However, just like Italy, it has some quite balanced and interesting Ideas and mechanics if you don't go Katana Gatling guns as Oda, or Japanese Crusader State as Otomo. Europa Universalis 4 Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: ... Japan gets Japanese missions instead. Japanese missions: 25: None: For the Shogun and the Daimyos. ... Ideas and Policies Idea groups • National ideas • Policies: Ages and InstitutionsWhat idea groups best suit the Japanese? I started a game as the daimyo Hosokawa. I have united mainland Japan. My goals are to control Manchuria, Korea, China, Indochina, Indonesia. Australia, Alaska, Mexico, and California.

March 11, 2023. Kris Besharaty. Europa Universalis IV EU4 Domination. The classic rand strategy game, Europa Universalis IV or EU4 has added an exciting new expansion pack called Domination. The game from Paradox Interactive explores the development and collapse of civilizations from the Renaissance to the Age of Revolutions.Tokugawa formed Japan IRL, if you're looking to emulate history. They're not terribly powerful or notable. I think Hosokawa is the biggest and most powerful at game start, and having infantry combat ability and galley combat ability in starting ideas means they can easily dominate Japan really early, if you want an easy game.Oda - Europa Universalis 4 Wiki Oda This is a compilation and strategy article for Oda. Mechanics and flavor content are transcluded from other pages. Oda Primary culture Togoku (Japanese) Capital province Owari (1030) Government Daimyo State religion Shinto Technology group Chinese Oda ideas Please help with verifying or updating this infobox.Instagram:https://instagram. skyward login gvsdmcts real time trackerap csp calculatorquilava gen 2 learnset The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country. ignite medical resorts san antonioalpharetta humane society Unite Japan turns you and any survivors thus far into Monarchies. Japan is united requires none of the others to exist, gives you a pile of prestige & legit, turns you into a monarchy & gives you 100 of each power. If you're asking what is … optavia chick fil a Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.It's really a question of if you want to be Great Britain but in Asia (Japan Ideas) or Prussia but in Asia (Oda Ideas) Iwassnow The Economy, Fools! • 4 yr. ago. Like everything in EU4, it depends on your goals. Primalthirst Level-Headed • 4 yr. ago. If you're going to colonise then Japanese ideas are probably better, if not I'd keep Oda.Carbon-J • 4 yr. ago. Defensive Ideas are the best Military Group in your situation. They cut down on maintenance and attrition while increasing your morale and yearly army tradition. High army tradition is really good for Japan. Build enough forts (which will be cheaper with this idea group) and have Defensive Ideas and you will rapidly ...